Team Size - 2
〰️
Engine - Unity
〰️
Developement Time - 6 Weeks
〰️
Team Size - 2 〰️ Engine - Unity 〰️ Developement Time - 6 Weeks 〰️
Slowmotion
In this clip we put the slowmotion trigger on the main attack to demonstrate the slow motion functionality. The slowmotion works by slowing down the games internal time or Time.FixedDeltaTime.
Due to the github repository being closed i’ll only show this:
This coroutine sets _isSlowMotion
to true, checks if the target time speed differs from the current rounded time scale, performs a slow-motion transition if necessary, waits for a duration scaled by the current time scale, then transitions back to normal speed and sets _isSlowMotion
to false. The code essentially toggles a temporary slow-motion effect.